Fumito Ueda is a video game designer born in Tatsuno, HyÅgo Prefecture, Japan in 1970. Ueda is director and lead designer of the PlayStation 2 video games Ico and Shadow of the Colossus.
He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art: a discipline which still plays an active role in Ueda's life, and which under different circumstances could have led to an alternate choice of occupation. "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something - be it films, novels or manga - as forms of art."
Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as an artist, Ueda decided to pursue a career in the video game industry.
He joined video game developer WARP and worked as an animator on the game Enemy Zero for the Sega Saturn under video game director Kenji Eno. He described his time there as "arduous", as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline. In 1997, Ueda successfully joined Sony Computer Entertainment as a first-party developer.
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